Marble madness music9/20/2023 I miss real hectic situations."įlodder: "I have played Marble Madness on the A1000 choke-full at that time, the game was sensational then. As much as Nostalgia has tried, it is just too slow for me. The real fun probably only arises in the multiplayer mode and I have never tested that.Īddendum: In the meantime I also know the multiplayer mode. Shmendric: "Marble Madness was for me no more than a small pastime in single player mode. Actually, I find the game interesting, but the controls were rather complicated so that I hardly played it at all." Issue January 1987 - 8 out of 10 points - p.44 Issue November 1986 - 9 out of 10 points - p.17 Voting Voting of the C64-Wiki users (10=the best vote):Ĥth December 2013 - 10 out of 10 points - 19058 downsĤth December 2013 - 7,2 out of 10 points - 65 votesĤth December 2013 - "very good" - 17 votesĤth December 2013 - 8,34 out of 10 points - 53 votesĢ2nd October 2014 - 6.5 out of 10 points - 7542 downsĢ2nd October 2014 - 7,5 out of 10 points - 12 votes There are no cheats known, the version by the group Nostalgia (see Links), however, contains amongst others a trainer menu and also the Secret Level can be chosen. However, there should be a lot more joy coming up if you can tussle with human opponents. In the meantime you can also scoop up some bonus points by pushing down the computer opponents into the abysse several times. Finding the right path should not be a problem. You need to get a marble from start to finish, not collect any penalties and work your way through the level rather quickly. There is not really the right solution for this game. With the key RUN/STOP the game can be paused.By pressing the fire button you get an extra thrust of speed.The hardware of the arcade original was the Atari System I, which had already been successful for the game Gauntlet. Designer of the game was Mark Cerny who was only 18 years old when the game was released. In the penultimate level, the laws of gravity are turned upside down, also the rules are different: The player's marble chases miniature version of the enemies and runs up ramps by itself. In the first level, the player merely makes himself familiar with the controls and can gain some points. Altogether there are six difficulty grades in the game: Practice, Beginner, Intermediate, Aerial, Silly and Ultimate. In single player mode, the player's marble is sometimes deflected by marbles that are steered by the computer. Next to that there are also special level effects as ice areas or mechanisms that transport the marble into the air. Pushing other marbles into the abyss gets you bonus points. Plunging into an abyss or a collision with some of the enemies are punished with a penalty. Bumping against walls causes a more or less strong rebound. The marble first needs to gather monumentum, so speed up, and it can also only break slowly. The marble that is steered by the player lives in a 3D world. Level 2: bonus points for pushing the enemy aside.
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